Out now!

Unreal Engine screenshots from levels I was responsible for arting.

Arting levels on this game included all prop, pipe, and enviornment feature layout, as well as lighting, and wallpaper color designation. Most of these shots include some models I am not responsible for. Most levels came from design in a greybox type state, however 1 or 2 levels below were designed from scratch by me, this included gameplay scripting using Unreals node based editor kismet. Finally environment artists were also responsible optimizing the levels for both PS3 and Xbox360.

Unreal Engine screenshots of props I created

Most of these were created from concept art by either Chris Madden or Scott wade. All modeling, textures, and materials were my responsiblity. A couple feature simple rigging and animation which I also created.